Please recommend to SC to reduce its range from 5 tiles to 4 tiles, or to reduce its HP.īattle Ram: This change worked pretty well for the Prince… I think. Its range is insane and if you don’t have a building you’re screwed. Just not too broken… I believe that this hp nerf will allow it to fill the role of “Terrfying, but not too terrifying.” However I believe the rg itself needs a nerf. I don’t play RG myself but like I said earlier, evos can be a little broken. Rg: once again, I agree with this, but I like the fact that RG is terrifying. Imo EVOS ARE ALLOWED to be a little broken, but not game breaking. The fact that it’s pushed so far back is what allows it to snipe so easily, nerfing this to be like the regular FC will allow players to get rid of her more easily. Nerf it’s HP enough so that it can die to whatever deals less damage, 2 small 2 elixir spells (they all do the same I believe), or arrows. Here is my recommended change for the firecracker: I have no problem with evos being a little broken - that’s the point is it not? But when you have a 3 elixir ranged troop doing upwards of 800 damage to your tower, from ITS SIDE OF THE ARENA, it makes games that you should win turn into free wins for the opponent because the evo firecracker can just snipe your tower: (I’m not sure what does more damage, sorry about that) - simple as that. In my opinion, Firecracker needs to die to arrows, or two small spells.
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